Witcher 3 Manticore Gear Read the Notes on a Scrap of Paper

Scavenger Hunt: Grandmaster Manticore Gear - diagrams and item statistics The Witcher 3: Blood and Wine Guide

On this page you will find descriptions of all six Grandmaster Manticore Gear diagrams - two swords, armor, boots, trousers and gauntlets. Y'all will too find here their requirements and statistics.

Concluding update: Thursday, June 2, 2016

This treasure chase quest is nigh finding all vi diagrams from the grandmaster Witcher manticore schoolhouse. The easiest mode to unlock this quest is by meeting with the chief smith Zdravko in Beauclair equally a function of the Chief Master Principal Master! side quest, however it can besides appear in Geralt's journal subsequently he finds i of the diagrams on his ain. Theoretically y'all can collect the diagrams in any gild you want, but information technology's best to follow the steps of this quest. The reason for that is because Geralt except for finding new diagrams will also come across various notes helpful in finding other schematics.

  • Map of the Manticore schoolhouse diagrams
  • Steel sword diagram
  • Armor diagram
  • Trousers and boots diagrams
  • Silver sword diagram
  • Gauntlets diagram
  • Manticore school gear statistics

Of import - You lot tin can receive bonuses to Geralt's statistics by wearing more 1 item from the Manticore school. These bonuses are equally following:

  • Wearing at least iii Manticore grandmaster gear pieces - Disquisitional hit chance and critical hitting damage also apply to bombs.
  • Wearing all 6 Manticore grandmaster gear pieces - The maximum number of charges for each alchemy detail is increased past 1.

Map of the Manticore school diagrams

Explanation of the numbers from the map - Scavenger Hunt: Grandmaster Manticore Gear - diagrams and item statistics - Grandmaster Witcher Gear - quests, diagrams and item statistics - The Witcher 3: Blood and Wine Game Guide

Explanation of the numbers from the map:

i - Bastoy Prison ruins - Manticore steel sword diagram

ii - Cavern - Manticore armor diagram

3,4 - Lebioda'due south temple - Manticore trousers and Manticore boots diagrams

5 - Cave with the hidden chapel - Manticore argent sword diagram

6 - Lake of Cleansing - Manticore gauntlets diagram

Steel sword diagram

Go to the ruins of the Bastoy prison

The Bastoy Prison ruins are located in the western part of Toussaint - Scavenger Hunt: Grandmaster Manticore Gear - diagrams and item statistics - Grandmaster Witcher Gear - quests, diagrams and item statistics - The Witcher 3: Blood and Wine Game Guide

The Bastoy Prison house ruins are located in the western part of Toussaint. Begin exploring the ruins after you've reached your destination. Don't become too close to a Hooded woman which you lot may detect while checking the ruins, considering she's a very powerful vampire and killing her is a part of an entirely different side quest - The Toussaint Prison Experiment. Instead of engaging her in battle focus on locating a ruined prison tower from the screen higher up. Climb on a brick wall to the left of the belfry and then on a small wooden balcony. Apply the balcony to go to the tower.

Stash with a diagram and a journal - Scavenger Hunt: Grandmaster Manticore Gear - diagrams and item statistics - Grandmaster Witcher Gear - quests, diagrams and item statistics - The Witcher 3: Blood and Wine Game Guide

Stash with a diagram and a periodical

There's a small stash in the wall to the left. It contains a diagram of a Manticore steel sword and the Prisoner's Journal . Brand sure to read the journal so that yous'll find out that you must search a cave to locate the next diagram.

Armor diagram

Get to the cave where Lebioda once stayed

Panthers are guarding the entrance to the cave - Scavenger Hunt: Grandmaster Manticore Gear - diagrams and item statistics - Grandmaster Witcher Gear - quests, diagrams and item statistics - The Witcher 3: Blood and Wine Game Guide

Panthers are guarding the entrance to the cave

The cave is located in the southward-eastern part of Toussaint. Two panthers will most probable interfere with gaining admission to the cave. Consider applying a beast oil onto your sword earlier engaging them in gainsay. After the battle has started use dodges more often than usual, because the panthers are very quick. You should likewise be focused on only panther at a time. One time they're expressionless enter the cave and proceed to the terminal bedchamber.

Search the chamber

After entering the last chamber you can take some time to read the messages from the walls and to examine notes with the help from the Witcher senses - Scavenger Hunt: Grandmaster Manticore Gear - diagrams and item statistics - Grandmaster Witcher Gear - quests, diagrams and item statistics - The Witcher 3: Blood and Wine Game Guide

Afterward entering the terminal chamber you tin take some time to read the letters from the walls and to examine notes with the assist from the Witcher senses. Ultimately you must examine a note from the wall displayed on the screen above. Collect Merten's prayer . Doing this will automatically grant you with a diagram of a Manticore armor and you'll too obtain intel on where to search for the next artifact.

Trousers and boots diagrams

Go to Lebioda'southward temple

Entrance to Lebiodas temple - Scavenger Hunt: Grandmaster Manticore Gear - diagrams and item statistics - Grandmaster Witcher Gear - quests, diagrams and item statistics - The Witcher 3: Blood and Wine Game Guide

Entrance to Lebioda's temple

The next place to visit is the Prophet Lebioda Statue and it tin can be found in the north-western part of Toussaint. Once you've reached your destination locate a large archway leading to an abased temple. Caput inside and discover a weaker part of the wall. Use the Aard sign to destroy that wall and to unlock admission to the adjacent chamber.

Search for tracks left by Merten

You have to be careful here, because as soon as youve destroyed the wall and entered a new room Geralt will be attacked by a level 40 Great Beggars Ghost - Scavenger Hunt: Grandmaster Manticore Gear - diagrams and item statistics - Grandmaster Witcher Gear - quests, diagrams and item statistics - The Witcher 3: Blood and Wine Game Guide

You have to exist careful here, because as presently as you lot've destroyed the wall and entered a new room Geralt will be attacked by a level forty Great Beggar's Ghost . The Yrden sign may prove to be very helpful in defeating the ghost - wait for information technology to announced inside the magical ring and so attack it. In one case you've won the battle you'll have a adventure to explore the sleeping accommodation in peace. Your objective is to find a small box displayed on the screen above. The box contains a diagram of Manticore trousers , a diagram of Manticore boots and The Great Ragamuffin's journal . Make sure to read the journal you've just picked up then y'all'll obtain the side by side clue.

Silver sword diagram

Go to the cave with the hidden chapel

Entrance to the cave - Scavenger Hunt: Grandmaster Manticore Gear - diagrams and item statistics - Grandmaster Witcher Gear - quests, diagrams and item statistics - The Witcher 3: Blood and Wine Game Guide

Entrance to the cave

The Cave with the hidden chapel is located in the south-western part of Toussaint, to the south of the Palace Gardens . Look for a small entrance plant side by side to the h2o.

Search the hidden chapel

Wait for the bruxas to appear inside the magical ring of the Yrden sign - Scavenger Hunt: Grandmaster Manticore Gear - diagrams and item statistics - Grandmaster Witcher Gear - quests, diagrams and item statistics - The Witcher 3: Blood and Wine Game Guide

Wait for the bruxas to appear inside the magical ring of the Yrden sign

Begin a rather linear exploration of the cave organisation. Later on y'all've entered one of the larger chambers Geralt will spot two naked women and they'll soon plough into bruxas (vampires). Commencement off by checking your inventory if you have some items for fighting vampires - vampire oil, Moon Grit bomb and Black Blood elixir. In one case you've joined the fight start using the Yrden sign and attack the bruxas only when at least one of them is inside the magical ring and so that she'll receive much more impairment. After you've won you'll discover that this one of the trials caused by the hallucinations.

You may continue the exploration - Scavenger Hunt: Grandmaster Manticore Gear - diagrams and item statistics - Grandmaster Witcher Gear - quests, diagrams and item statistics - The Witcher 3: Blood and Wine Game Guide

Y'all may continue the exploration. 1 of the next chambers will feature five beggars . Make up one's mind to give a gilt coin to each of the beggars so that they'll disappear. Caput on further into the caves. You'll before long encounter a human being surrounded by Kikimora workers . Begin attacking those monsters. Using an insectoid oil, White Honey and the Igni sign will assist you in defeating them.

Keep exploring the chapel and choose the right path in the next area. You'll see a Mystery Human and you must arroyo him. Once he'll disappear examine a skull and a small container to the left displayed on the screen in a higher place. It contains a diagram of a Manticore silverish sword and Merten's notes . Open the journal and read the notes to observe the location of the last diagram.

Gauntlets diagram

Get to the Lake of Cleansing

Lake of Cleansing - Scavenger Hunt: Grandmaster Manticore Gear - diagrams and item statistics - Grandmaster Witcher Gear - quests, diagrams and item statistics - The Witcher 3: Blood and Wine Game Guide

Lake of Cleansing

The Lake of Cleansing is located in the eastern role of Toussaint. You may come across a group of bandits near the lake and it's upward to you if you want to assail them or if you desire to avoid them from a safe distance.

Jump into the water, dive in and activate the Witcher senses - Scavenger Hunt: Grandmaster Manticore Gear - diagrams and item statistics - Grandmaster Witcher Gear - quests, diagrams and item statistics - The Witcher 3: Blood and Wine Game Guide

Jump into the water, dive in and activate the Witcher senses. You must locate a container from the screen above which volition be lying at the bottom of the lake. Open up the container to collect a diagram of Manticore gauntlets and Merten's Last Alphabetic character . Read the letter of the alphabet in order to stop this quest.

Manticore school gear statistics

Grandmaster Manticore Witcher Schoolhouse Steel Sword

  • Required level: 40
  • Required craftsman: Smith, grandmaster
  • Required crafting materials: leather scraps x2, dimeritum ingot x2, ruby dust x1, monster saliva x1
  • Number of slots: 3
  • Impairment: 335-409
  • +250 armor piercing
  • +fifty% critical hit damage bonus
  • +5% critical hitting chance
  • +10% chance to cause bleeding
  • +five% bonus experience from humans and nonhumans

Grandmaster Manticore Witcher Schoolhouse Armor

  • Required level: 40
  • Required craftsman: Smith, grandmaster
  • Required crafting materials: cured draconid leather x2, dimeritum plate x2, monster ear x2, monster heart x2
  • Number of slots: 3
  • Armor: 240 (medium weight armor)
  • x Toxicity
  • +xix% resistance to piercing damage
  • +24% resistance to slashing harm
  • +31% resistance to damage from monsters
  • +25% disquisitional hitting damage bonus

Grandmaster Manticore Witcher School Trousers

  • Required level: 40
  • Required craftsman: Smith, grandmaster
  • Required crafting materials: cured draconid leather x1, dimeritum ingot x1, monster claw x1, monster blood x2
  • Number of slots: 2
  • Armor: 91 (medium weight armor)
  • ten Toxicity
  • +9% resistance to slashing damage
  • +11% resistance to damage from monsters
  • +33% resistance to elemental damage
  • +v% disquisitional hit take chances

Grandmaster Manticore Witcher Schoolhouse Boots

  • Required level: 40
  • Required craftsman: Smith, grandmaster
  • Required crafting materials: cured draconid leather x1, dimeritium plate x1, monster claw x4, monster blood x2
  • Number of slots: 2
  • Armor: 91 (medium weight armor)
  • 5 Toxicity
  • +five% resistance to piercing damage
  • +half-dozen% resistance to slashing damage
  • +6% resistance to damage from monsters
  • +25% critical hit damage bonus

Grandmaster Manticore Witcher School Silver Sword

  • Required level: xl
  • Required craftsman: Smith, grandmaster
  • Required crafting materials: leather scraps x2, dimeritum ingot x2, ruby-red x1, monster brain x1
  • Number of slots: 3
  • Harm: 472-576
  • +250 armor piercing
  • +50% critical hit impairment bonus
  • +v% disquisitional striking gamble
  • +10% take a chance to cause bleeding
  • +5% bonus feel from monsters

Grandmaster Manticore Witcher School Gauntlets

  • Required level: 40
  • Required craftsman: Smith, grandmaster
  • Required crafting materials: cured draconid leather x1, meteorite silver plate x1, monster hair x1, monster blood x1
  • Number of slots: 2
  • Armor: 87 (medium weight armor)
  • 5 Toxicity
  • +v% resistance to piercing damage
  • +6% resistance to slashing damage
  • +12% resistance to elemental harm
  • +5% disquisitional hit chance

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Source: https://guides.gamepressure.com/thewitcher3bloodandwine/guide.asp?ID=35458

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